Damion Schubert: We really want to put in systems to encourage replay. The Legacy System, which we hope to get in, will hopefully be in that venue. I am not ready to talk about what exactly it is and how we do that, but we are really betting heavily on the level up game.
We are really betting heavily on the story aspects of the game, and we really want people to enjoy that journey, and to feel like that journey is interesting and exciting. We actually want to incentivize people to try the different classes so that they experience those other stories, and they play the game again. So that really put a lot of pressure on us to make sure that leveling up your second character and your third character is not grinding, and that it still feels like a fresh and interesting experience. We're less interested in doing a Dark Age of Camelot "hey bypass all the content" in order to get to max level to do the endgame content because of what we think is important about our game and is our unique selling point: we want you to try that content. Maybe there is a way in the future, but that isn't even a sparkle in our eye at this point.